Beschreibung

There has been a growing interest in crowd simulation particularly in the commercial sector where it is used in security, defence, entertainment and the movie industry. This field is now reaching maturity and there is a need for a book that focuses entirely on methods and techniques for crowd simulation, this book fills that gap. The topics covered include: Modelling of populations, Virtual Human Animation, Behavioural Animation of Crowds, Crowd Rendering, Populated Environments.

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