The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address:2D and 3D graphics programming for Windows and DOSDevice-independent graphicsMathematics for computer graphicsGraphics algorithms and procedural operationsPC video systems architecture, including its history and developmentHigh-end graphics systems and coprocessorsArtificial lifeVirtual realityAnimation techniques for simulations and video gamesVGA, SuperVGA, and VESADevice driversGraphics and animation primitives The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.

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