This book is broken into four primary sections addressing key topics that Linux programmers need to master: Linux nuts and bolts, the Linux kernel, the Linux desktop, and Linux for the WebEffective examples help get readers up to speed with building software on a Linux-based system while using the tools and utilities that contribute to streamlining the software development processDiscusses using emulation and virtualization technologies for kernel development and application testingIncludes useful insights aimed at helping readers understand how their applications code fits in with the rest of the software stackExamines cross-compilation, dynamic device insertion and removal, key Linux projects (such as Project Utopia), and the internationalization capabilities present in the GNOME desktop

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