книга Beginning Game Programming
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Beginning Game Programming

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Beginning Game Programming demystifies game programming by providing clear, practical lessons using C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including...Ещё
Beginning Game Programming demystifies game programming by providing clear, practical lessons using C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own games in the future. Topics covered include: How to usevector graphics to draw and animate 3D environments. How to design and develop a side scrolling action game. How to design and develop a top-view racing machine. How to design and develop a 3D dungeon game.
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