Beginning Game Programming
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Beginning Game Programming demystifies game programming by providing clear, practical lessons using C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own games in the future. Topics covered include: How to usevector graphics to draw and animate 3D environments. How to design and develop a side scrolling action game. How to design and develop a top-view racing machine. How to design and develop a 3D dungeon game.
- 0672326590
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